Striker-class Capital Ship

Imperial Striker Capital Class is a Capital Type class ships that are used by the Fourth Germanic Reich as their main, and only Multipurpose, Capital Type ship. It consists of several variants due to needs to continue upgrading the ships for advancing technologies and to outmatch opponents and their Capital Type ships.

These ships are filled with troops, armored vehicles, fighters, smaller warships, and other assets. They are also heavily armed with thousands of cannons, heavy artillery, missiles, turrets and a massive ultracannon. There massive amounts of army assets, weapons and fighters allow them to flexibly commit to various combat roles, from patrolling to planetary invasions.

Strikers have fought in every war of the Fourth Germanic Reich besides the Great Fatherland War. When first introduced, they were originally warships to quell rebel ships, pirates, and possible alien invasions. However, as there resources expanded the Reich begin to use these ships as garrison. When the first wars began with the other intergalactic powers it caused the Reich to rapidly update and upgrade their Strikers for ship against ship combat. Strikers were so powerful compared to enemy ships that the Dreadnought Type were created, as opposing empires were forced to create much larger capital ships than their current ones to be on par with Strikers. The result were ships once consider as Capital Type ships were reclassified as Dreadnought Type ships. Strikers are now seen as a formidable ship, a ship that has helped the Reich become the most powerful empire in the Universe.

Concept
In 687 AR, it was proposed by Imperial Field Admiral George King for a large capital ship. It's main purpose was to easily crush any rebellions and stop pirate, as well as be the flag ship of each of the Imperial fleets. It was ultimately rejected, however, due to the lack of rebellions and Dreadnoughts being determined to being necessary enough.

Version-1
In 696 AR, the Helsinki rebellion broke out. Due to the size of the rebellion, a new ship had to be introduced. Seeing a chance, Imperial Field Admiral King proposed the "Striker Version-1" as a new ship to deal with the rebel's fleets. After determining the importance of a large warship, it was approved by Chancellor Hermann Frank in 697 AR. Initially, 8 of them were built by the Imperial Shipyards of the Reich as flagships. Built as 2 kilometers long, 200 meters wide and 180 meters tall, they were first introduced in 699 AR. They proved very devastating against enemy fleets, and another 20 were built during the rebellion, either garrisoning the construction of the Kraken WAS or being at the head of the most intense battles, including the Fall of Helsinki. Until Version-2 is introduced, another hundred Strikers were constructed.

Version-2
Adds 2 extra flight decks on both sides, 857 AR

Version-3
Increased FTL, 932 AR

Version-4
Built to be 5 kilometers long, 1 kilometer wide, 900 meters tall, added central artillery cannon and middle side cannon row replaced with upper and bottom, in 3,011 AR

Version-5
missile deck added, 3,045 AR

Version-6
Orbital bombardment row added, 3,434 AR

Version-7
Made 10 kilometers long, 2 kilometers wide, 1.8 kilometers tall, 3744 AR

Version-8
Made 20 kilometers long, 4 kilometers wide, 3.6 kilometers tall, 4000 AR

Version-9
Made 25 kilometers long, 5 kilometers wide, 4.5 kilometers tall, 4107 AR

Version-10
Striker variant ten has second orbital bombing deck added, and 10 orbital artillery cannons, 4356 AR

Version-11
Point defense drones added and another point defense turret row, 4628 AR

Version-12
Upgrade central artillery cannon and a nanite mode added, 200 titan droppers added, 4639 AR

Version-13
Ramming added to strikers with helicopter bays, 5007 AR

Version-14
point defense missile system added with another 2 rows added; this design used the current design of point defense, 5071 AR

Version-15
anti-protection added as the fourth design for side cannons, middle row added; this design used the current design of side cannons, 5333 AR

Version-16
1 heavy artillery added to the upper front, 2 to the upper back, 8077 AR

Version-17
Current version of projectile defense system added, 8722 AR

Version-18
current version of flight decks added

Version-19
1,000 titan droppers now, current amount of upper heavy artillery and 3 lower heavy artillery

Version-20
orbital cannons added to the bay

Version-21
missile systems are upgraded to be the current version

Version-22
current version of orbital bombardment systems added

Version-23
Current version of turrets added

Version-24
All other things that are not of modern designed added, current version

Central Artillery Cannon
One of the most famous weapons of a Striker, the Central Artillery Cannon is a massive Cannon that goes through much of the ship and out of the front. It has a barrel length of 10 kilometers and barrel width is 100 meters. Officially, the Central Artillery Cannon design name is the Gustav 5X Artillery Cannon, named after the Schwerer Gustav, a massive German artillery gun. The artillery cannon has a range of 10,000 kilometers and can fire around 40 rounds per hour. Due to it's massive size, the gun has the ability to destroy Capital Type ships in one shot. They can also be used for orbital bombardment. However, they consume a lot of energy, have low reload speeds, and it requires the ship to readjust their position to fire.

The Cannon has two types of modes, energy beam and nanobot swarm. The energy beam fires a beam of energy 250 meters long, with around 20 gigatons of energy. Temperature is around 10,000 C°, allowing it to easily melt armor and overload shield systems. The amount of energy fired can easily destroy any ship that is a Capital Type or smaller, having a fireball diameter of 20 kilometers. However, the amount of energy that is fired means it take around 1½ minutes to reload.

The second type of cannon mode is nanorobotic. On the sides of the artillery barrel, there are nanorobotic production facilities. They start to fill up parts of the barrel with around 100 trillion nanobots. Once complete, the nanobots encased themselves in 5 millimeter thick shell, the shell holding all of the nanobots. Once encased, the shell is ejected out of the cannon at 0.1 times the speed of light into their target. Upon collision, the shell will break apart and the nanobots will consumed all physical and some liquid matter. It would do this until it ran out of necessary matter to consume or it has consumed 100 cubic kilometers of necessary matter. This can prove devastating to capital ships as well as large fleets of fighters. However, it takes around 2 minutes per shot due to the vast amount of nanobots that need to be produced as well as the shell encasement process.

Side Cannons
Another well known weapon of Strikers are its side cannons. There are thousands of these cannons, allowing for a devastating broadside attack. There are several type of cannons, allowing easy flexibility when it comes to broadsides. There are 6 rows of side cannons, being the upper, middle and lower rows, mirrored on both sides of the ship. Each row fits 2,500 guns, as long as their the four gun designs used for side weapons. The amount of rows and the vast length allowed thousands of side cannons. However, in order to use their thousands of side cannons, it requires their ships to achieve a broadside. It also exposes their ship sides to enemy broadsides. However, the thousands of guns could easily devastate any large enemy ship.

Their are four types of guns; light artillery, auto-cannon, attack cannons and anti-protection. Light artillery gun types use the Munich-14 LAG design. Due to their being 2,500 guns per row, their is 15,000 light artillery guns, and 7,500 guns for each row. Damage from this design has a fireball diameter of 25 meters and is around 70 megatons of energy. The range of the gun is 2,000 kilometers. However, the gun consumes 5 terawatt hours and fire roughly 30 rounds a minute. Despite this, light artillery is the most powerful and one can easily destroy fighters and large numbers of them can destroy any ship that is a Capital Type or smaller.

The next type of gun types are attack cannon. They fire more rounds than light artillery guns, at around 180 rounds per minute, compared to 30 rounds per minute for light artillery guns. The attack cannon design used is the X16-Rommel AC. This design has a fireball diameter of 16 meters, range of 3,000 kilometers and has around 48 megatons of energy. However, they consume 3 terawatt hours per gun. With 2,500 guns per row there is a total of 15,000 guns, with each side of the ship has 7,500 guns. Their balance of range, firepower, rounds, fireball size and energy consumed make them a devastating and very useful gun.

The third type of gun is the autocannons. They fire the most rounds and have the largest range, but each round are not as devastating compared to other side cannons. The autocannons design used is the Khan AAC-11. This design fires 300 rounds per minute with ranges of 4,000 kilometers. The gun has a fireball diameter of 10 meters and 11 megaton, consuming 1 terawatt hour per gun. Just like the other guns, there are the same number of them per ship. The large amounts of them, combined with long ranges and high RPM rate can easily devastated any ship smaller than a Capital Type.

The fourth, and the final type of gun types are anti-protection guns. These guns are designed not to destroy ships, but to overload enemy shielding and disable armor and shielding projectile dispersion systems. The design used is the Thor APG-7. These guns can consume up to 10 cubic meters of shielding or disable up to 25 cubic meters of armor. They fire 200 rounds per minute, have a range of 200 kilometers, and consume 10 terawatt hours per gun. Regardless of these flaws, anti-protection guns can prove to be absolutely devastating, quickly tearing apart enemy shielding and projectile dispersion systems, allowing other guns to easily destroy enemy ships.

Point Defense
Due to it's vast size, capital ships require large amounts of point defense to protect against enemy fighters and missiles. Due to the importance of these weapons, Strikers are heavily armed with point defense turrets, missiles and drones. The sheer number of point defense units allow Strikers to survive against most swarm attacks, from the ten of thousands of fighters and bombers too massive amounts of missiles and drones.

Strikers rely on three types of point defense; missiles, turrets and drones. Turrets are built in rows that are on the side of the ship. Their are 5 rows; top row, upper row, middle row, lower row and bottom row, which are mirrored on both sides, bringing it to a total of 10 rows. Each row can fit 10,000 turrets, meaning a Striker can fit 100,000 turrets. However, the turrets only have a range of 3 kilometers and only useful for taking down missiles and disable fighter shield systems. They consume 1 megawatt hour per gun and fires 300 rounds per minute. Officially the design name is the Murray-11 PDT.

Another well-known point defense used by a Striker are Point Defense drones. Point Defense drones are very useful, being only a engine/reactor, a computer system and a attack gun. The drone design used is the Attila PDAD-9￼. Due to the small size and cheap cost of the drone, Strikers hold 2 million point defense drones in 2 bays on the bottom of the ships. The two drone bays are 500 meters by 2,000 meters, with one drone filled by one square meter. The point defense drones, however need to recharge every 2 hours and only a range of 40 kilometers from the Striker. They also have speeds of Mach 17 and are 4 meters long. However, there large numbers easily outnumber the enemy, easily take out missiles, fighters, bombers and smaller warships.

The third, and final version of point defense are anti-ballistic missiles. Anti-ballistic missiles are fitted on 4 rows, a top left, top right, bottom left and bottom right. The missiles design used is the Katana-11 ABM System. These missiles are 2 meters long, have speeds of Mach 2, ranges of 1,400 kilometers and fireball diameter of 5 meters. Each row fits 20,000 missiles that can be fired every 5 seconds. Anti-ballistic missiles are only very effective against enemy warships. However, they are not the best against fighters or faster missiles. But their large amounts make it easy to hit a target.

Missile Systems
Nearly all vehicles are armed with missiles, and Strikers are no expectation. Strikers are armed with four types of missiles; explosive; nano-robotic, plasma and cluster. They are also put in four sizes; small, medium, large and huge. Missiles are put in several areas; including a back missile deck and several missile rows.

Explosive missiles are the most common missiles in the universe, as well as being the first design most civilizations designed when it came to missiles. They are missiles that upon impact, unleash a powerful explosion. Another missile type is nano-robotic, or simply known as nanite. This type of missile unleashes nano-robotic drones, which converts a limit amount of solid matter into dust. The third missile type is plasma, which unleashes a flood of plasma energy, proving very devastating to biological matter. The final type of missiles is cluster missiles. These are explosive missiles fit in a single missile, which mid-flight breaks apart to fire the smaller explosive missiles.

Missiles are put in four types, small, medium, large and huge. Small missiles are 2 meters long and have a diameter of 10 centimeters. Medium missiles are 5 meters long and have a diameter of 30 centimeters. Large missiles are 8 meters long and have a diameter of 1 meter. Huge missiles are 20 meters long and have a diameter of 2.5 meters. The missile reload speeds take 10 seconds.

Explosive Missile Systems
Explosive missiles are put in either the top or bottom missile row, or one of the back missile decks. For small missiles, they are fit into four rows on the sides of the ship, fitting a total of 300,000 missiles, or 75,000 per row. The small missile design used is known as the SM Nobel-34. This missile creates a total of 5.44 kilotons of energy over a fireball with a diameter of 2 meters, with a range of 127.25 kilometers. For medium missiles, they are fit into two areas. First, they can be fit into four rows on the sides of the ship, fitting 40,000 per row, or a total of 160,000. The other area they fit is the back missile deck, where this 5 rows of decks, each deck compromising of 500 pods. Each pod is 5 by 4, or a total of 20 missiles. This back missile deck allows for a total of 50,000 missiles. The medium missile design used is known as the MM Nobel-34. This missile creates a total of 122 kilotons over a fireball diameter of 6 meters. The range of these missiles is 2,862.77 kilometers. For large missiles, they are put into two areas. The first is the back missile deck, where 5 rows are reserved for them. Each row contains 320 pods, or a total of 1,600. Each pod holds 5 by 4 missiles, which is 20 per pod or a total of 32,000. The other area they are the four side rows, each row holding 12,500 or a total of 50,000 missiles. The missile used is the LM Nobel-34. This missiles creates a total of 2.178 megatons of energy, with a fireball diameter of 20 meters. The range of this missile is 407,430 kilometers. For huge missiles, they are fitted in the back missile deck, with a total of 8 rows dedicated to them. Each row can fit 200 pods, or a total of 1,600. Each pod can fit 4 by 2, or 8 missiles, which is a total of 12,800 missiles. The missile used is the HM Nobel-34. This huge missile creates a total of 78.5 megatons, with a fireball of 50 meters. The range of this missile is 795,420 kilometers.

Nanite Missile Systems
Nanite missiles are put in either the top or bottom missile row, or one of the back missile decks. For small missiles, they are fit into four rows on the sides of the ship, fitting a total of 300,000 missiles, or 75,000 per row. The small missile design used is known as the NM Feynman-27. This missile consumes a total of 27 cubic meters, with a range of 127.2 kilometers. For medium missiles, they are fit into two areas. First, they can be fit into four rows on the sides of the ship, fitting 40,000 per row, or a total of 160,000. The other area they fit is the back missile deck, where this 5 rows of decks, each deck compromising of 500 pods. Each pod is 5 by 4, or a total of 20 missiles. This back missile deck allows for a total of 50,000 missiles. The medium missile design used is known as the MM Feynman-34. This missile creates a total of 67.5 cubic meters, with a range of these missiles is 3,302.6 kilometers. For large missiles, they are put into two areas. The first is the back missile deck, where 5 rows are reserved for them. Each row contains 320 pods, or a total of 1,600. Each pod holds 5 by 4 missiles, which is 20 per pod or a total of 32,000. The other area they are the four side rows, each row holding 12,500 or a total of 50,000 missiles. The missile used is the LM Feynman-34. This missiles consumes a total of 108 cubic meters, with a range of this missile is 61,600 kilometers. For huge missiles, they are fitted in the back missile deck, with a total of 8 rows dedicated to them. Each row can fit 200 pods, or a total of 1,600. Each pod can fit 4 by 2, or 8 missiles, which is a total of 12,800 missiles. The missile used is the HM Feynman-34. This huge missile consumes 270 cubic meters, with the range of this missile is 974,000 kilometers.

Plasma Missile Systems
Plasma missiles are put in either the top or bottom missile row, or one of the back missile decks. For small missiles, they are fit into four rows on the sides of the ship, fitting a total of 300,000 missiles, or 75,000 per row. Their temperature is at around F10,000 to F12,000, which is good against biological matter and some forms of metal. The small missile design used is known as the SM Crookes-22. This missile unleashes a total of 22 cubic meters with plasma, with a range of 127.2 kilometers. For medium missiles, they are fit into two areas. First, they can be fit into four rows on the sides of the ship, fitting 40,000 per row, or a total of 160,000. The other area they fit is the back missile deck, where this 5 rows of decks, each deck compromising of 500 pods. Each pod is 5 by 4, or a total of 20 missiles. This back missile deck allows for a total of 50,000 missiles. The medium missile design used is known as the MM Crookes-22. This missile unleashes a total of 55 cubic meters of plasma, with ranges of these missiles being 3,302.6 kilometers. For large missiles, they are put into two areas. The first is the back missile deck, where 5 rows are reserved for them. Each row contains 320 pods, or a total of 1,600. Each pod holds 5 by 4 missiles, which is 20 per pod or a total of 32,000. The other area they are the four side rows, each row holding 12,500 or a total of 50,000 missiles. The missile used is the LM Crookes-34. This missiles creates unleashes 88 cubic meters of plasma. The range of this missile is 61,600 kilometers. For huge missiles, they are fitted in the back missile deck, with a total of 8 rows dedicated to them. Each row can fit 200 pods, or a total of 1,600. Each pod can fit 4 by 2, or 8 missiles, which is a total of 12,800 missiles. The missile used is the HM Crookes-34. This huge missile unleashes 220 cubic meters of energy. The range of this missile is 974,000 kilometers.

Cluster Missile Systems
Cluster missiles are put in either the top or bottom missile row, or one of the back missile decks. For medium missiles, they are fit into two areas. First, they can be fit into four rows on the sides of the ship, fitting 40,000 per row, or a total of 160,000. The other area they fit is the back missile deck, where this 5 rows of decks, each deck compromising of 500 pods. Each pod is 5 by 4, or a total of 20 missiles. This back missile deck allows for a total of 50,000 missiles. The medium missile design used is known as the MM Atilla-34. This missile can hold 8 SM Nobel-34. The range of these missiles is 3,302.6 kilometers. For large missiles, they are put into two areas. The first is the back missile deck, where 5 rows are reserved for them. Each row contains 320 pods, or a total of 1,600. Each pod holds 5 by 4 missiles, which is 20 per pod or a total of 32,000. The other area they are the four side rows, each row holding 12,500 or a total of 50,000 missiles. The missile used is the LM Attila-34. This missiles can fit 25 SM Nobel-34. The range of this missile is 61,600 kilometers. For huge missiles, they are fitted in the back missile deck, with a total of 8 rows dedicated to them. Each row can fit 200 pods, or a total of 1,600. Each pod can fit 4 by 2, or 8 missiles, which is a total of 12,800 missiles. The missile used is the HM Nobel-34. This huge missile can fit 200 SM Nobel-34 in them. The range of this missile is 974,000 kilometers.

Ultra-Large Missiles
Each striker is granted 10 ULM missiles, of the Ulm-7 Class. These are massively powerful missiles, so powerful that they cannot be warped in. Each missile is 25 meters long, 3 meters in diameter and have a range of 1.74 million kilometers. They are capable of delivering 17.5 gigatons of energy over a diameter of 21 kilometers for the fireball, and destroying most structures within a radius of 105 kilometers. This is used when Foronium is forced to collapse on itself, but unlike reactors, they do not split. Due to the intense amount of energy, it's collapse would deliver an intense amount of energy. However, the Foronium in the missiles would only collapse once they hit their target. The power of these missiles allowed for Strikers to use them as either anti-ship missile or an orbital bombardment missile.

Heavy Artillery
In order to deter large enemy warships, Strikers have heavy artillery installed on their top and bottom. On the top front sections, there is 5 heavy artillery pieces. On the top sides, there is 3 heavy artillery pieces per side. The top end has 4 heavy artillery pieces. On the front bottom, there is 3 heavy artillery guns, 3 heavy artillery pieces per bottom sides and 2 heavy artillery pieces on the bottom end. The heavy artillery design used is Schwerer CA-13, each having 4 barrels per gun. They have fireball diameter of 100 meters and is around 5 gigatons of energy. However, they only fire 30 rounds per minute and consume 100 terawatts per hour.for each barrel, or 400 terawatt hours per gun. There ranges are 700 kilometers, allowing for long range artillery attacks. Heavy artillery has proven very useful, easily destroying enemy Corvettes, destroyers and cruisers, while proving very helpful against other enemy ships.

Orbital Bombardment Systems
Any large ship requires orbital bombardment systems, including Strikers. Strikers are armed with 3 orbital bombardment rows and 10 orbital artillery cannons. For orbital artillery cannons, it uses the Ludwig-14 OAC, which share some similarities to the central artillery cannon. Each cannon looks a satellite dish on the bottom of the ship, having a diameter of 100 meters. The OAC have three modes, energy beam, plasma and nanite. For the energy beam, the cannon fires a beam of energy for ten seconds, with around 1 gigaton of energy. For plasma, it launches a large amount of plasma, which covers the surface of a planet. It covers 14 square kilometers with temperatures of F8,000. For the final mode, it launches 1.5 trillion nanites over 15 seconds. These amount of nanites can consume 1.5 cubic kilometers. In order to reload the OAC, it takes 90 seconds and has a range of 4,000 kilometers.

For orbital bombardment systems, it uses the same guns as used in the side rows. However, they are refitted to look downwards for orbital bombardment. Each row can fit 10,000 guns, and all three can fit 30,000 guns. The amount of guns is often used as anti-infantry or support for their land forces.

Ramming
In close combat, Strikers may have the ability to use their shields to ram into enemy ships. In order to ram, these ships "harden" their shields. This allows for the ship to use the ships over 3 trillion tons of matter in order to ram into other ships, using their as both the main force of the ship to both ram and deflect the ship. When in close combat, this proves very devastating, destroying any ships or structures in the way.

Armor
Strikers are protected by 400 centimeters of Reinforced Augsburg Armor Alloy. This is the current type of armor used by Imperial warships. Reinforced Augsburg Armor Alloy (RAAA) is an alloy, made up of several metals, compromising 40% of Asgardium, 20% Lonsdaleite, 30% Hellium and 10% Nelsium. It is then super-compressed 100 times, greatly increasing the density and the amount of energy it can take. The amount of armor used can absorb up to 4 gigatons of energy, withstand F5,000 and 4,000 Atmospheres. The nanites fused in the armor allow for regeneration of 4 centimeters of armor per second, but can only be done when not under fire. In order to coat an entire Striker in armor, it will require RM20 Billion.

Shielding
Strikers use the Guardian-9 Astronomical Shielding as their shielding system, which gives them a shield thickness of 250 centimeters, regenerating 2.5 centimeters a second. This shield system can absorb 4.5 gigatons of energy. The shielding can absorb 5.625 gigatons of energy. Due to shield regeneration, any damage under 4 kilotons of energy would not be able to overload the shields. In order to generate shields, the system generates a "coat" of energy around the ship. This systems creates special particles that absorb both energy and kinetic damage. The cost of the shield system is RM2 Billion and it consumes 2.5 zetawatt hours of energy.

Projectile Dispersion System
The Projectile Dispersion System used is the Protection Anti-Projectile Displacement System Version 6 or the PAPDS V6. This system can absorb up to 80% of all damage taken to the ships armor, increasing the amount of energy it can absorb to 7.2 gigatons of energy. This system works by absorbing the energy, and transferring the energy across the armor.

Propulsion
The current version of Strikers are built with three CE Shenzhen-22 FRE. These engines are based on Foronium reactors, and are custom made for Capital ships. They each have a diameter of 1 kilometer, built horizontal next to each other at the back of the ship. Each engine has the ability to move a Striker a total of 9 AU an hour, or a total of 27 AU an hour. Each engine consumes 9 Zetawatt hours, or a total of 27 Zetawatt hours. A Striker can accelerate from 0 to 27 AU in about a half hour. Each engine cost RM800 Million.

In order to allow for atmosphere hovering, Strikers rely on ten Ludwig-22 LGME. These are gravity manipulation engines, which relied the element gravium. When charged with ion beams, it is able to warp gravity, allow for slight hovering above the ground. Depending on the amount of ions, air pressure and gravity, ships are able to hover at a certain height. Gravity manipulation engine would fail once it reaches 660 gravity. They consume a total 6.6 Zetawatt hours and each engine cost RM100 Million.

Sensors and Stealth
The sensor systems used by Strikers are the Hertz-7 Detection System. It works by scanning a combination of heat signatures, electromagnetic radiation, gravity wells and the firing of small and short beams of particles that show where a thing with matter is once it hits something. It has the ability to scan up to 210 megaparsecs, and can detect objects as small as a white blood cell. The system consumes 210 megawatts and cost RM200 Million.

Strikers deploy several types of stealth systems. The types they use are cloaking, deflectors and anti-gravity engines. Cloaking technology works by having the ship cover in 1 sq nano-meter plates, which distorts light waves to make the ship appear invisible. Deflectors are fused into ship armor to deflect any particle beams shot out by the scanning systems, making it appear as if the beam had not detect anything yet. The anti-gravity engines of the ship are constantly used to decrease the gravity well of the ship, making it appear as if nothing or something very small (Such as a fighter) is there.

Anti-stealth technology works by two ways. One is firing a limited EMP burst over a few square megaparsecs, which for a few milliseconds disables any reflectors and anti-gravity engines, allowing for ship detection. However, this can only be done every 3 minutes, and it requires a prior suspicion to allow an EMP burst. The other way is cyber scanning, which scans the 20 megaparsecs around the ship for large combat computers, which are usually only found on large warships.

Acceleration Drive
The type of FTL Strikers use are acceleration drives. This type of FTL accelerates the speed of an engine by several thousand, allowing for FTL. The type of acceleration drive used is the V17 Guang Drive E3. This drive accelerates the speed of a Striker to 137.7 Megaparsecs an hour, or over 124,000 light years a second. It consumes 5.5 Zetawatt Hours and cost RM500 Million.

Energy Systems
Strikers are powered by a single Heisenberg-9 Foronium Advanced Reactor (Capital Ship Version). The reactor produces 175 Zetawatt Hours, which provides plenty of power for the Striker. This reactor uses the Oxford energy method with the Foronium element. The Oxford method is done when, first, the atom collapses on itself, causing all electrons, protons and neutrons be forced into the center. Basically, electromagnetic energy is used to turn potential energy into kinetic energy, and the kinetic energy converts more potential into kinetic, and some of this kinetic energy is harvested. Then, all of the atoms components are thrown away at the speed of light, unleashing huge amounts of energy and even more if it collides into other atoms or their components. Over the course of several minutes, the components rejoin and eventually restart the whole process all over again. In order to cause such process, it requires certain elements and high temperatures. The required temperatures can be created by gamma wave and fire at the sphere of energy. The reactor is designed with a sphere of the atoms, also known as the energy sphere, in the middle. It then has two gamma ray lasers 10 meters in diameter fired at the energy sphere, on the western and eastern hemisphere, responsible for powering the reactor. Then, an energy transfer beam is fired at the energy sphere, taking the energy and transferring it throughout the ship for powering.

Due to the constant tearing apart and reforging, this system allows for theoretically, endless power. However, due to the first law of thermodynamics, infinite power can't be achieved. The reactor is 2500 meters in diameter and the energy sphere is 2000 meters in diameter. However, the system cost 2.5 Billion Reichmarks.

Life Support Systems
Although Strikers are largely automated warships, life support systems are required for it's crew of under 150. This includes food, water, oxygen and air pressure systems. In order to feed the crew, the ship has an on-board food storage room and several food growing rooms. The food storage room is 300 by 600 meters and 2 decks tall, allowing for enough food for a crew of 150 for 2,400 days, or around 3 years. In case supplies run low, the ship is filled with three rooms that grow food. One grows grain products, another uses stem cells to grow meat, and another grows fruits and vegetables. The ship is fitted with a 500 by 200 by 40 meter tank, or 4 million cubic meters. This is enough to around 1 billion gallons of water, which combined with recycling programs can survive for 1800 years.

In order to live in a functional atmosphere, the ship has advanced oxygen systems. This includes a tank that was 200x200x40 meter tank, which stored 800,000 cubic meters of carbon dioxide. When oxygen is needed, some of the carbon dioxide is flown through to a special room. Here, lasers are fired at the carbon dioxide, turning it into oxygen and the leftover carbon later is fused with leftover oxygen. Carbon dioxide that was also breath outed is filtered out and put back into the carbon dioxide chamber. With this system, it can allow a breathable atmosphere for up to 288 people.

All of these life systems cost a total of RM25 Million and 2 Terawatt Hours.

Gravity Systems
Gravity on the ships is created by gravitons infused into the floor. These are particles that created the force of gravity, thus allowing gravity on the ship. Due to causing gravity in all directions, it is hit by incredibly tiny anti-gravity waves, which absorbs the gravity it creates except for the desired side it is required for.

In order to stop G-forces, gravium is used. When charged with X-rays, the gravium keeps all normal matter within a few meters feel and act stationary, as long as the acceleration isn't too much. This means much more g-force can be handled, which allows for faster acceleration and better maneuverability. The maximum amount of g-force that can be handled by the human body until significant effects is 900 g.

G-forces are not active during FTL, due to air molecules inside will not have time to react and will commit to a stationary form.

Electronics
There are various electronics on a Striker. The most important ones are the sensors, commanding computers, the main ship computer and electronic warfare computers. The commanding computers are the computers meant for commanding the ship's complements. For infantry, each room full of commanding computers can command 1,000 troops, with a total of 4,000 rooms. Each room is given one main computer commanding the entire Company (1,000 troops), and 10 smaller computers commanding each Platoon (100 troops). For vehicles, it is the same layout, except the main computer commands a vehicular Company (100 Vehicles) and the 10 smaller computers command a vehicular Platoon(Army)/Squadron(Aerial) (10 Vehicles). Depending on what vehicle, there can be 500 rooms or 150 rooms.

The main computer used by the ship is known as the Fukushima-8 Enhanced Combat Computer. It is capable of 80 zetaflop calculations a second. The purpose of this computer is to display ship information, help asses the crew by conducting battle calculations, run stimulation of environments and other ships, plot ship courses and pilot the ship, display information and give tips and recommendations to the crew. The system cost RM80 Million and consume 80 terawatts.

The electronic warfare aspect of Strikers are the computers meant for attacking enemy ships electronic systems, while protecting their own. This too, also uses the Fukushima-8 Enhanced Combat Computer. These systems use electronic warfare by attempting to shut down enemy reactors and engines, crash their computers or trick their computers. This includes the Acceleration Denial System Halt-3, which tricks enemy computers into thinking they are in the atmosphere of a planet and can't attempt FTL.

Construction
Note to Writer: Modular construction will be used.

Initial Planning
Before a Striker is built, WIP

Main Flight Decks
Each Striker is filled with 20,000 multi-role fighters, fitted across twenty dedicated fighter decks, ten on each side. Each deck can hold 1,000 fighters, giving 20 meters per fighter. The fighter Strikers are filled with are Whitehead MRF-XXVII. This is plenty of space for an 8 meter wide fighter, but the extra space allows for assistance, repair and management. Each deck is 100 meters thick, and fighters are put on special decks. These accelerate the speed of the fighter, launching them out at over 300 kilometers an hour. It also accepts in fighters and rotates them, making them ready to release.

There are 25,000 attack helicopters in a Striker, put in twenty five rows, twelve on each side and one on the bottom. Each row has enough 25 meters of space for each helicopter. They are put in helicopter pads, and upon releasing there pad is elevated outside of the ship. The attack helicopter design used is Leonardo AH-XXXIV. Helicopters can only be launched in atmospheres. Strikers are also loaded with 10,000 transport helicopters, with the Boeing TH-XXXI, which use the same loading function and is fitted over 20 decks. Each deck grants 20 meters of space per helicopter.

Each ship is loaded with 4 rows of bomber launchers, which use accelerators to launch strategic bombers. Each row can launch 1,250 bombers, having 20 meters per bomber launcher. The same type of accelerators is also for dive bombers, in which there are 8 rows (4 per side), with each row able to fit 1,250 dive bombers, giving another 20 meters per light bomber launcher. The bomber design used is the Zeus SB-XXXIII and the dive bomber design used is the Newton LB-XXXII.

The final type of design that are on the main flight decks is the self destruction drones. They are put in 50 rows, with 25 rows per side. Each row can fit 250 drones and 4 drones thick, giving 10 meters per drone launcher. They use accelerators to rapidly launch out self destruction drones that flow themselves as smaller enemy ships, such as corvettes, destroyers or cruisers. The self destruction drone used is SDD Kamikaze-XXII.

Bottom Flight Decks
On the lower part of the ship, there is 20 decks for transport planes (10 on both sides), or 250 transport planes per deck. The ship has the ability to carry 5,000 transport planes, with each plane having 80 meters of space. Each plane is launched with accelerators, which rapidly accelerates the speed of the transport plane. The design used is the TP Mercury-XXXIV. If all planes were fully launched and filled with soldiers, they will be able to launch 2.5 million soldiers (500 soldiers per plane).

Another design in the lower part of the ship is the gunner planes. They are given 20 decks (10 on boths) or the same amount of planes, decks and space as the transport planes. It also uses the same acceleration system, and can launch 5,000 gunner planes at once.

Other
There are lower decks put on Strikers, intended for transportation. These included 10 decks for SITS, with 5 decks on each side. Each deck allows for 2,000 SITS, or 12.5 meters per SITS. The SITS design use is the SITS Hermes-XXIII. This allows for up to 400,000 troops per SITS (200 troops per SITS). There is also 4 decks for LITS, or 2 decks per LITS. Each deck allows for 250 LITS, or 100 meters per LITS. The design used is the LITS Viatorem-XX. They can transport up to 1 million troops when fully loaded (1,000 per LITS).

Infantry Equipment

 * 20,000 MBTs
 * 15,000 heavy tanks
 * 25,000 light tanks
 * 25,000 battle mechs
 * 1,000 titans
 * 20,000 transporters
 * 20,000 artillery
 * 20,000 rocket artillery
 * 30,000 AFVs
 * 40,000 mechanized infantry
 * 50,000 armor cars
 * 25,000 anti-tank
 * 25,000 anti-air
 * 4 million troops
 * 250,000 mortars
 * 250,000 machine guns
 * 250,000 beam guns
 * 250,000 projectile guns
 * 250,000 rocket launchers
 * 250,000 flamethrowers
 * 250,000 nanite guns

Naval

 * 2 titans
 * 5 dreadnoughts
 * 8 battleships
 * 12 heavy cruisers
 * 20 light cruisers
 * 30 destroyers
 * 50 corvettes

Nautical

 * 100 Raiders
 * 100 transporters
 * 50 destroyers
 * 20 battleships
 * 10 artillery
 * 3 carriers

Other

 * 100 orbital bombardment cannons